Capyland Dev

Welcome to
Capyland Dev

Want to learn game development or hire a professional to do it for you?
You don't have to look further, we do all of this and more.

Our Work

What we do? Here you can see some of our previous projects, services we offer, and products we sell.

Freelance Game Development & Consulting

Game Development & Consulting

Our team provides custom-tailored solutions for your needs - whether you want us to handle the development process directly or guide you through the right technical and design decisions. From building solid gameplay systems in Unity and C# to crafting engaging game mechanics and user experiences, we ensure your project is built on a strong foundation.Why work with us? Expert knowledge in Unity and C# Comprehensive understanding of game design principles Flexible services: full development or consulting Personalized approach to match your vision and goalsLet’s make your game a reality. Contact us today to discuss your project and get a custom price quote based on your unique requirements!

Tutoring Learn Game Development

Learn Game Development

We provide expert guidance in Unity, C#, coding best practices, and game design principles, tailored specifically to your goals, skill level, and project needs. Whether you’re a complete beginner or looking to refine your skills, our lessons are designed to help you develop the knowledge and confidence needed to bring your dream game to life.Each session is fully customized to your learning pace and creative vision, ensuring you get the support you need - no generic courses, no wasted time.Ready to get started? Contact us today to discuss your goals and receive a personalized price quote tailored to your needs!

Tools Capyland Framework

Capyland Framework

The Capyland Framework is a Unity Framework designed to make the process of creating games with Unity easier and faster. It provides many functionality scattered accross many optional and a core module (optional modules require the core module). These modules are provided as Unity packages, and are completely integrated with Unity's Package Manger, stored on an NPM server.To make installation easier, the Framework also comes with an installer. The Capyland Framework uses, automaticaly installs, and depends on ZLinq and UniTasks. The Capyland Framework supports Odin Inspector, but it's not depended on it.Core functionality: Built-in Singletons Built-in State Machines Loadable ScriptableObjects Create new Project Settings pages with a single line Automatic project verison management Built-in game initializer A collection of extension methods A basic way to save and load data to and from json files And some smaller featuresOptional modules: Cheat Console Audio System Save Management Node Editor Dialogue System Stats and Modifiers Input System Extension

Games The GLS Game

The GLS Game

A short (~5 min) top-down truck driving game, ordered by GLS for exhibitions. You drive a truck which follows a pre-determined path that is generated real time from user inputs, such as giving gas or lighting the turn signal of the truck. The game is composed of two days. The first day you go to houses to pick up packages, and the 2nd day you go and drop off packages at houses, or package machines. The game can only be tried on exhibitions where GLS shows it.

Games The Last Experiment

The Last Experiment

The Last Experiment is a base-defense strategy game. Your base starts as a small shelter, and your mission is to conquer a devastated, monster-infested Earth set in the year 2805. You’ll attempt this by planting radiation-resistant crops while deploying unique combinations of passive-defense tools - designed by the player - to fend off the encroaching "Fleshvine." Your goal is to prevent it from breaching your territory, killing your creatures, and infiltrating the remnants of humanity at your base.To achieve victory, you’ll likely have to endure numerous failed runs before building the arsenal of tools and creatures capable of withstanding every assault on your base. Early on, you’ll battle smaller packs of enemies, but by the end, you’ll face the diverse and challenging units of the "Fleshvine." If our hero, Redveil, dies or loses the Moldbreaker armor, all is not lost. Death is merely temporary - Redveil will rise again and again to continue the mission of constructing the radio tower.

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